![]() ![]() Do keep in mind, though, that by selecting a very small nation, you're setting yourself up for a major challenge, especially if you're planning conquest. Of course you can make them fire plenty of shots, and if you're really, really good, your small stain on the map could even become a powerful country capable to at least influence the course of history. You can play basically every nation that existed at that time, including minor stains on the map that didn't fire a shot. Incidentally, if you want to earn the game's achievements, this is the mode you'll have to play on.Īfter you have chosen those initial options, things really start to get interesting: remember when I said that you'll play one of the nations involved in World War II? I lied. On top of it all, you can also select among three difficulty options, and opt in or out of the "Ironman mode," which locks you on a single save updated automatically every time you take a relevant decision, basically preventing you from correcting your mistakes. That said, your mileage may vary, and I can't say that I can't relate with those who prefer the unpredictability of the unleashed AI. It's a little less chaotic, but it still gives plenty of freedom to tamper with world-changing events. My personal preference is to start in 1936, giving me plenty of time to affect the history of my nation quite radically, but restricting the AI to its historical focus. While the focus trees (about which I'll talk later) prevent things from going completely crazy, the alternate history scenarios that can present themselves are still definitely fascinating. ![]() Remember the example of a fascist and imperialist America trying to conquer the world that I mentioned above? Now multiply that for every nation on the map, and you have an idea of what might happen. Leaving the AI completely unleashed from the historical yoke is definitely interesting. Yet, the general scenario will be approximately similar to what happened in World War II. It's worth mentioning that the former choice does not ensure a fully historical route, as the AI will still have to react to the actions of the player, and many events might still go differently from what history dictates. While going full historical can be tempting, I personally can't find a reason to start a campaign in 1939, simply because the early start is so much more fun, and leaves you guessing a lot more on what is going to happen as the calendar advances inexorably towards war.Ī second option allows you to select whether the nations governed by the artificial intelligence will try their best to follow a historical route, or will simply run amok following whatever goal they might come up with in that particular campaign. Starting in 1939 puts you on the brink of war, with a lot less time to tamper with history, and ensuring that the conflict will at least start close to its historical nature. What if the United States went full fascist and imperialist, instead of defending democracy through the latter half of World War II after isolating themselves beyond the ocean in the early years? This is just one of the many open-ended scenarios you can explore. The early start also gives you plenty of time to change the stance of your nation quite radically, escaping the realm of history and entering that of fiction. Of course the fact that you know that war is coming definitely helps. Starting in 1936 can change the face of World War II extensively, as you can definitely do a much better job than the real politicians and generals of the time to prepare for the conflict. You can choose to start your campaign in 1936 or in 1939. The initial options are pretty simple, but bring forth deep consequences. I probably don't need to tell you much about what the game is all about: you'll play one of the nations involved in World War II, and you have to fight your way through the worst part of the 20th century in order to achieve your objectives, whatever those objectives might be. ![]() As a matter of fact, it's a game that intentionally throws right in your face so many issues to tackle, that you'll either have the (gaming) time of your life, or you'll tear your hair out before running screaming towards the sunset. Grand Strategy games can be intimidating, and Hearts if Iron IV is no exception to this nearly iron-clad rule. ![]()
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